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cluod cucoo land

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Jiggies:


1) Inside the Central Cavern, you'll find Superstash the safe. To get inside it, you will need to find his combination buttons. The first one can be found on a ledge in the Central Cavern with a crack running above the pink glass. Grip Grab over to the other small ledge, and shoot a Clockwork Kazooie egg into the hole. Guide it ontop of the button, and blow it up. The second button in located outside by George the Ice cube. By the pool is a crack in the wall. Shoot a clockwork Kazooie egg into it, and detonate it on the button. The third button is located inside the garbage can. Go to the back, and you will find a small hole. Shoot a Clockwork Kazooie egg into the hole, and blow it up on the button. The last button is located inside the Central Cavern. Enter the cavern by the highest possible entrance (you will need to fly to it), and cross the zigzagging path. On the other side, shoot a Clockwork Kazooie egg into the hole, and blow it up on the button. Now go back to the safe and collect your hard earned Jiggy.


2) Find Canary Mary near Humba Wumba's Wigwam (you will need to fly to get there). Hop onto the mouse for a race. Canary Mary has gotton a lot faster and the race is longer. You will need to beat her to get a Jiggy. Tap A as fast as you can. I have found a way to get amazing speed. Put your fingernail of your index finger against your thumb fingernail (same hand), and rub it across the A button. This propells the mouse extremely fast. Because of the amount of friction this technique causes, you may need to pause the game and do some stretching.


3) Split up and take Kazooie to the giant trash can. Step on the switch, and enter. Inside, play Guffo's Trash Can Germs Mini game, and score at least 50 points to get a Jiggy.


4) Change to the bee, and shoot all of the Eyeballus Jiggium Plants with your stinger to get a Jiggy. Here are the locations of the plants: Near George the ice cube; Below the cheese wedge; Near the pool of water that you empty for Drippy the dinosaur; On the ledge above the pink Mumbo skull. Hit all four and the Jiggy is yours.


5) Change to the bee. At the top of the mountain, there is a target. Shoot it with stingers 20 times in 10 seconds, and a door will open. Fly inside, and play the Zubba's Nest shooting Mini game. Score at least 50 points to get a Jiggy.


6) Split up and take Banjo outside the exit near the silver Mumbo skull. Climb the vine, and get shoot over to the Jello castle by the flower. Use the Shack Pack move to get inside the castle, and get the Jiggy.


7) Perform Mumbo's Rain Dance to make a rainbow appear leading to the Pot O' Gold. Step on the golden coin stack at one end of the rainbow, and cross the rainbow, entering the opening before the timer runs out. You can also get into without the rainbow. Take Kazooie to the top of the coin stash. Do a Backflip, and use the Glide move, and glide to the roof of the building, and enter before the timer runs out. Inside, hit the appropriate color egg into the holes (ex, grenade egg into green hole; fire egg into red hole; etc.). Once you do this, you can play the Pot O' Gold Mini game. Score ninety points to get a Jiggy.


8) After you have planted the seed (located under one of the loose areas of dirt where the flower from the beginning launches you, plant it on the ledge below the cheese wedge. Then, perform Mumbo's Rain Dance move, to make the seed grow into a giant stalk. Take Banjo out the door to the silver Mumbo skull, and climb the vine. Use the Sack Pack move go make your way across the brown thorny stuff. Use the Floatus Floatium that you hopefully already hatched with just Kazooie (if you haven't, come back to this area with just Kazooie, and perform the Hatch move while sitting on the egg) to get to the ledge below the cheese wedge. Climb the vine and enter the giant cheese wedge. Use the Sack Pack move to make it safely from onion to onion until you reach the ledge where the Jinjo is. Use the Shack Pack move and enter the small hole leading outside to the Jiggy.


9) Beat Mr. Fit in his three challenges to get a Jiggy. The first challenge takes place on the island where you first landed. Underneath one of the loose dirt patches, is a pair of Spriny Shoes. Use the flower to get back to the ledge and jump over the bar to beat Mr. Fit at the high jump. The next event is Sack racing. First, make sure you have grown the seed and hatched the egg. Then, take Banjo to the exit leading to the pink Mumbo. Climb the vine, jump across the ledges, and use the Floatus Floatium to get to the ledge. Climb the stalk, and use the Sack pack to race him. Get infront of him at the beginning, by taking the inside path, and cut him off by staying infront of him, and the race will be yours. If you want to breeze by him, take the small path. Don't worry about falling off, because if you do, you will just start over again. The last event is the Foot race. It takes place on track near Mumbo's pad. Grab the Turbo Trainers from the Central Cavern, and go out to face him. You should easily win, and Mr. Fit will finally give up his Jiggy.


10) Beat Mingy Jongo to get a Jiggy. He is located inside a random Mumbo house (if there is a real Jinjo on the lower floor, then Mingy Jongo in upstairs. If there is a Minjo downstairs, then the real Mumbo is upstairs. Dodge his attacks, and after every four attacks, he'll pause. At this point, shoot a Grenade egg at him. Then, he will teleport and repeat the process. After a while, he will start teleporting after every attack. His pauses will also get shorter so you will have to be quicker. Eight hits will do the trick.


Jinjos:


1) In the central cavern, use Kazooie and shock jump up to the Jinjo in the high up alcove.


2) In the green light inside Mingy Jongo's skull.


3) On the rafters inside Humba Wumba's Wigwam.


4) Go inside the giant trash can with just Banjo by climbing the vine near the pink Mumbo skull and using the flower. Use the Shack Pack move to get inside the hole in the back. Climb the straw and get the Jinjo ontop of the box. If you are good at shooting eggs, you can also take Kazooie and shoot a Clockwork Kazooie egg ontop of the box.


5) Inside the cheese wedge (you will go by it when going for Jiggy # 8).


Cheatos:


1) Beat Canary Mary in the mouse race a second time (see Jiggy #2 for tips).


2) Inside the Pot O' Gold, score 75 or more points to get a Cheato page.


3) Beat the Zubba's nest game a second time to get a Jiggy.


Humba Wumba:


In this level, Humba Wumba will turn Banjo and Kazooie into a bee. You can find the Glowbo in the pool of water near where George the ice cube was found. The bee is useful for exploring because it is so easy to fly everywhere in this level. With the bee, you do things like play the Zubba's Nest game, and shooting those annoying eyeballs.


Mumbo Jumbo:


In Cloud Cuckoo Land, Mumbo's power is Rain Dance. The Glowbo is located inside the Central Cavern, in the small pool up on a ledge (not the big one on the ground). There is only one Mumbo pad in this level, near the Sprinting race track. Don't use Mumbo until you have planted both seeds. Mumbo's magic causes the seeds to grow into stalks, and a rainbow to appear leading to the Pot O' Gold.


Moves:


Sack Pack (765 notes are required) is the move you learn in this level. With just Banjo, use the Floatus Floatium and take it to the ledge with the pink glass, in the Central Cavern. Use the Shack Pack to get inside the hole on the right, and learn the last move in Banjo Tooie.

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