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glitter gulch mine

here is a walkthrouh ok

Jiggies:


1) The first Jiggy is located on the ledge in the waterfall area. To get there, grab the Turbo Trainers inside a box at the beginning of the level. Then press the switch near the river. Beat the timer into the grate that opens at one end of the river. You should be able to see the Jiggy now, so just jump down and grab it.


2) Near Humba Wumba's wigwam (right behind it if you are coming from the entrance), break the boulder and enter the door. Inside, is Canary Mary. Free her by beak barging her cage


3) From the entrance, follow the stream to your left, and near the warp pad, use the Detonator to blow up the shack covering the entrance to the Flooded Caves. Once inside with the bear and bird, dive under, and go straight, to the right, and then to the left to get a Jiggy.


4) Find the Generator Cavern (in the Gloomy Caverns). It is in the house to the right of the far end of the stream near the warp pad. Once inside, shoot a fire egg into the green light in each of the generators, lighting up a small section for you to get across (or, if you want to, you can go across carefully in the dark). At the top is a Jiggy.


5) Go to the Crushing Shed (follow the stream to the left; at the end), enter and Beak Barge the red switch along the conveyor belt. Now, change to Mumbo, and come back to press B on the Mumbo pad right outside of the shed. The boulder will go through and eventually out will come three pieces of a Jiggy. Piece them together to get a Jiggy.


6) Get the Sringy Shoes in a crate at the beginning area and go to the Crushing Shed (see #5). Go to the end of the stream, and jump up to get the Jiggy on the ledge.


7) Once you enter the mine, go left straightish, and Bill Drill the boulder, opening a hole. Once you are inside, you have to Beak Bayonet the packs of dynamite before time expires. Succeed and you will be rewarded with a Jiggy.


8) In the house in the Gloomy Caverns (use Mine Entrance 2 to the left of Mumbo's Skull), and use the split up pad (not necesary; read on). Take Banjo to the upstairs of the house, and have him sit on the switch. Now switch to Kazooie, and have her go into the basement. Go along the bridges to get the Jiggy. If you do not have the split-up move yet, you can still barely see where the planks of wood are, and you can make it across to the Jiggy.


9) Go back to Mayahem Temple, and transform into the Stony. Talk to the other Stony outside the prison, and it will tell you a code (varies for each game). Enter it by standing on whatever switches in front of the prison, then enter. Bill Drill the boulder, and bring the little guy inside through the tunnel, and Bullion Bill from Glitter Gulch Mine will reward you with a Jiggy.


10) Defeat Old King Coal. Go to the train station (in the back of the level) with Mumbo and press B on the switch. Mumbo will fix the train. Enter the train with the bear and bird, and then enter the Boiler. You are now face-to-face with Old King Coal. Defeat him to get a Jiggy.


Jinjos:


1) Just follow the tracks from Mumbo's Skull and you will find a Jinjo waiting in the first tunnel.


2) In the Train Station, Talon Trot up the pile of blue rocks. Then, Bill Drill the boulder to get the Jinjo underneath.


3) Transform into the Detonator, and go to the jails in Gloomy Caverns. Blast the door open to get the Jinjo inside (use mine entry 2 near Mumo's Skull to get there the fastest.


4) To the left of the Crushing Shed, is another Toxic Cave. Enter it and get the Jinjo inside.


5) Go to Jolly Roger Lagoon, and into the Sunken ship area. Talon Torpedo the pipe with Kazooie's face on it. Inside, hit the fans with Ice eggs and swim by. The pipe ends in the Water Storage area in Glitter Gulch Mine, right next to the last Jinjo.


Cheatos:


1) Use the Springy Step shoes in the crate near the entrance, and hop onto the wooden beam to get a Cheato.


2) Beat Canary Mary a second time to get a Cheato.


3) In the Water Storage area, grab the ledge to one tank, and go inside to get a Cheato at the bottom.


Honeycombs:


1) In the Toxic Gas cave that Canary Mary was not in, Bill Drill the boulder to get a honeycomb.


2) Bill Drill the boulder outside the Prospector's Hut.


3) Bill Drill the crate inside the Train station on the right.


Mumbo:


In this level, Mumbo's move is levitate. You can use it outside of the Crushing shed, and in the Train Station. You can find the Glowbo at the dead end to the left of Mumbo's Hut.


Humba Wumba:


Humba Wumba will now turn Banjo and Kazooie into a detonator. The Glowbo can be found ontop of a pile of rocks to the left of her hut. With it, you can light TNT with ropes sticking out of it to blow things up. If you blow yourself up as self-defense, you will take the damage though.




Moves:


Bill Drill (85 Notes)- From the entrance, go downriver, and up the ledges to the right just after the first railroad crossing. Here is the Jamjar's Hatch where he teaches you the Bill Drill move. Use it to break open boulders and unscrew screws. To use it, jumbp with A and hold down Z.


Beak Bayonet (95 Notes)- From the entrace, go straight and slightly to the left, and enter the door. Inside you should be able to find the Jamjars Hatch. The Beak Bayonet move allows Kazooie to stab when she is in the Breegull Blaster mode. To use it, just press B.


Boss:


Old King Coal is probably the easiest boss in the game. He is located inside the boiler of the train. There is a timer, and if it runs out, the floor will get scalding hot. While the timer is ticking, the big guy is trying to stomp you. If you want to avoid both of these things, just stand on one of the platforms, and shoot him until he falls apart. There is also a timer for the whole battle though. You must defeat him in 150 seconds. Fifty hits should do the trick.

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