How to get inside the factory: The thing that stumps every person in this level is that they can't get inside the main building. On either side of the building, there are long platform sticking out going to the wall of the level. Behind the one sticking out on the right, is the train switch. Once you hit it, and have opened the train station, you must ride the train inside the building from another train station. Once you make your way to the largest room on the first floor, you will find what looks like to door to the outside with two switches (one with Banjo's face; one with Kazooie's face). Up the nearest stairs is a split up pad. Split up and take Banjo and step on the switch. Use the swap cloud and then take Kazooie to the switch. The door should open, and now you can easily enter the factory. Jiggies: 1) Go outside and shoot an egg at the window above the factory's front door to break it. Go back inside and get the Claw Clamber boots. Go back outside again, and to your right (you have to jump to the platform) there will be claw marks going up the wall. Climb them, and then jump into the window. Do a jump to get to the platform in the middle (if you can't reach it use the Glide move with just Kazooie), and six Tintops will pop out. Go on top of one of the ducts, and shoot them with grenade eggs when they open up. Once you do this, go back to get the Jiggy. 2) Split-up on the first floor with just Banjo, and go into the trash compactor (in the corner facing the factory's entrance). Enter, and go through the stomping thing. You will get hit, and will lose all your lives except one. Once you get past the first one, stop in one of the nooks to either side and use the Snooze Pack move to regain your health. Go through the second one, hit the switch, and go back through the second one to get your Jiggy (remember to use the Snooze Pack every time you get hit; three times total). 3) Use one of the fly pads outside and fly to the roof of the factory. Break the window. In one of the windows, there will be a Jiggy. It is easiest to get it using the Glide move. 4) Fly to the side of the factory to the left of the factory entrance, and shoot an egg at the window to break it, and then enter it. Unscrew the screws using the Bill Drill move, causing the box to drop near the trash compactor. Then on the second floor, next to the room with the battery, use the Claw Clamber boots and go up the pillar. Use the Grip Grab move to make your way across the cable, and drop down on the catwalk near the rabbit. Go into the duct, a step on the switch. You are now ready to change into the washing machine. With it, you must clean all six of the rabbits clothes to get a Jiggy. The first rabbit can be found on the catwalk past the duct you just opened. The second one can be reached from outside. In the back of the level, go through the brown vines and wash the rabbit's clothes standing behind the vines. Another one is on the first floor in the worker's quarters. A rabbit is also right outside of the worker's quarters. You can easily get it provided you unscrewed the screws that I instructed you to do above. Another rabbit is on the third floor, behing the box that is covering the entrance to the boiler plant. The last one is on the fifth floor. Go through the washer-only door in the corner, and go up the ramp to clean the last rabbit's clothes and get your hard-earned Jiggy. 5) Get the battery outside Mumbo's Skull (using just Banjo and the Taxi Pack move), and bring it to the boiler plant on the third floor. Place it between the two boilers, and enter the door that opens. Inside is the Twinklies Packing Mini-game. Win it to get a Jiggy. 6) Bring Mumbo to the fourth floor. Hop up the boxes near the Crushers, and break the box on the end of the catwalk. Then, perform Mumbo's magic, causing a malfunction in the Crushers. Quickly before the timer runs out, change back to Banjo and Kazooie, go through the crushers, and step on the switch to pernamently turn the Crushers off. Now, go get the battery from the Tintup room furthest from Humba Wumba's Wigwam on the second floor and bring it back with just Banjo. Place it in its postion past the crushers to open up the Cable room. Bring Kazoie to where Banjo waits, and enter the door. Inside, jump over the cables, and go through the next door to the Quality Control room. Shoot five of the blue barels with the Rare symbol on it, to get a Jiggy. If you accidently hit a green one, run back to the cable room, and hit the switch to make the room safe to enter again. Once you succeed. A Jiggy will appear on the other side. You can get it using the Glide move, or you can get to the other side using the washer and going through one of those washer only doors. 7) In the room past the Crushing Corridor, take Banjo and Kazooie up the catwalk to the top using the Claw Clamber boots, and enter the Sewer Access tunnel. Inside, you play the Clinker's Caverns Mini-game. Destroy all the poop things on the vents in 200 seconds to get a Jiggy. 8) After you have gotten the Sack Pack move from Cloud Cuckoo Land, get the battery above the entrance to the level, and put it in place infront of the Waste Disposal Plant (on the first floor; right corner from entrance). Enter it with just Banjo. Step on the switch, and then use the Sack Pack move to get across the green water. Step on the other Banjo switch and get the Jiggy. 9) In the boiler room, unscrew the screws using the Bill Drill, releasing a Mumbo pad inteh Electromagnetic Chamber. Go there with Mumbo (it's on the second floor from Humba Wumba's teepee, through the small vent, and to the first foor to the right. You will need a battery. Use the one in the room right outside the Electromagnetic Chamber (using the pipe to get to it). Once you do all this, enter the room with Mumbo, and press B on the switch. This causes the magnet to malfunction for a short period of time. Change to the Washer and return to the Electromagnetic Chamber. Step on the switch, opening the Repair Depot door reachable through the Air Conditioning Plant in the first floor. Inside (with Banjo and Kazooie), drop down to face Weldar. Shoot grenade eggs in his mouth when he tries to suck you in. Defeat him, and the nearby fan will stop spinning. Go to it and get the Jiggy. 10) Go to the room with the fan by going through the door opposite the Repair Depot one from the Air Conditioning Plant, and go through the small door in the corner. Inside, split up, and take Banjo inside the toxic waster pit to the Jiggy using the Shack Pack move. Jinjos: 1) Split up in the room where you learned the Leg Spring, and use the Leg Spring to get the Jinjo in the nook high up. 2) Through the window in the middle of the roof to the factory, and down near the washer door is a Jinjo. 3) Shoot a grenade egg at the smokestack to the boiler that isn't turned on (from the outside)(shoot the egg at the area where is looks like somebody stuck a boulder in that place). Fly into the stack and get the Jinjo. 4) Take only Banjo to the Tintup room nearest Humba Wuma on the second floor, and break the box against the wall, revealing stairs leading to the first floor, and outside. Outside, set Banjo on the switch and use the Swap Cloud to take control of Kazooie. Bring Kazooie outside also, and use the Claw Clamber boots to climb the prints up the wall and to the Jinjo. 5) Go to Jolly Roger's Lagoon and to Smuggler's Cavern. Find the pipe with Kazooie's face on it, and Talon Torpedo it. In the tunnel, freeze the fans with Ice eggs, and then blast them with Grenade eggs, and the tunnel will bring you outin the Wast Diposal Plant in Grunty's Industries, and to a Jinjo. Cheatos: 1) Blast one of the restroom doors in the worker's quarters to meet Loggo the toilet. Use the Bill Drill move to get a Cheato out of him. 2) Fly from outside and enter the breakable window on the right side of the factory. Inside you'll find a Cheato page. 3) Once you defeat Weldar, go back to the Repair Depot room, and cross the fan drive shaft to get the last Cheato. Honeycombs: 1) Near the ceiling in the train station area. Use the jump pad and Grip Grab to the honeycomb. 2) In the smokestack that is on on the top of the factory. 3) On the third floor in the room with the boxes (furthest from the split-up pads. It is inside a crate. Humba Wumba: In Grunty's Industries, Humba Wumba will turn Banjo and Kazooie into a washer. The glowbo can be found behind the pipe in the same area as Humba Wumba. She will turn you into a washer. The washer can clean the clothes of the rabbits and it is needed to get to Weldar. Press Z to shoot out underwear. There are several doors that can only be entered when you are the washer. Mumbo Jumbo: Find Mumbo on the third floor outside the storage room. The glowbo can be found on a box in the storage room on the wall across from the split-up pads. Mumbo's magic is EMP, which causes machinery in the factory to momentarilly malfunction. Moves: Claw Clamber Boots (505 notes are required)- On the first floor you can find the Jamjars Hatch near the split-up pads. Now you can use the boots with the suction cups and climb walls. Snooze Pack (525 notes are required)- Inside the Waste Diposal Plant on the first floor. Enter with just Banjo. Leg Spring (545 notes are required)- On the second floor, take Kazooie to the room with the Tintops and get the Claw Clamber boots. Then go to the area with the single boiler and climb the claw prints to get to the Jamjars Hatch. |