Jiggies: 1) Until you beat the boss, he will be throwing flameballs at you, so it is a good idea to take care of him first. Stand next to the stone building near Mumbo's hut, and let a flameball hit it. Use the revealed flight pad, and fly to the highest platform. Enter the door to face Chilli Billy. First thing you should do is get behind one of the cannons, and shoot an ice egg into the cannon. The cannon will then shoot it at Chilli Billy. Then jump over his sweeping tongue attack. Once the cannon goes away, run to the next one, and repeat the process. Six hits will defeat him. 2) Defeat the boss of the icy side, Chilli Willy. You do the same thing to defeat him, except it takes twelve hits, and he moves a lot quicker. 3) On the lava side, use the Shack Pack move to get the fish inside the boiling pool of hot water (there are two; the one higher up contains the fish)(you must be just Banjo). Then, take both Banjo and Kazooie to the igloo on the icy side of the mountain. Inside, you meet Boggy again. Give him the fish for a Jiggy. 4) Bring both Banjo and Kazooie to the Stomping Plains in Terrydactyland, and split-up with just Banjo. Make your way from foot print to foot print. In each footprint, you will need to use the Snooze Pack move to gain your honycombs back. Step on the Banjo switch, and switch to Kazooie, bringing her over as well. Enter the door and get the Jiggy. 5) In the Colosseum Kickball Stadium, shoot a grenade egg into the door with a crack in it opposite the entrance. Enter it, returning to Mayahem Temple. Change to a Stony, and return. Talk to the other Stony back in Hailfire Peaks, and enter the Kickball Tournament. The rules are slightly different. Instead of going for the most points, you want the least amount of points. Win all three rounds for a Jiggy. 6) Change to the snowball, and warp to the upper lava area. Follow the path to the left (hold B so the fire hands can't hurt you), and go through the entrance back to the snowy side. If you aren't your full size, follow the path to your right and build up again. If you are, then go the the left, and roll onto the switch ontop of the house. Change back to Banjo and Kazooie, and take just Banjo to the pipe near the oil pump, and enter using the Shack Pack move. Inside, get the Jiggy. 7) Blast a grenade egg at the crack in the wall inside Mumbo's skull if you haven't already, change to Mumbo, and go through it. It brings you out inside Humba Wumba's Wigwam. Exit, and climb the path to the right. At the top, will be a Mumbo pad. Press B on it to bring the daddy alien back to life. Now you must find the three alien kids, but you can do that with Banjo and Kazooie. One is near Humba Wumba's Wigwam. Go to the frozen water, and go to the left as far as you can (near the Glowbo), and Bill Drill the ice to release one of the kids. The next one is right near the Teepee. Bill Drill the ice, then get Mumbo on the same pad as before to bring life back into it. The last one requires just Kazooie. You can reach it by using Glide from ontop of the oil rig, or on the platform leading to the entrance of Chilli Willy. Glide over the the platform against the wall, and use the Hatch move to get the baby warm. The daddy will then give you a Jiggy. 8) Bring Mumbo to Boggy's Igloo, but pass is and go up the narrow ice path to the Mumbo pad. Press B to bring life to the explorer, Sabreman. Then, fire some fire eggs at him to unfreeze him. After that, come back with just Banjo. Use the Taxi Pack and carry him to his tent near the entrance to the world, and he will give you a Jiggy. 9) Warp to the upper area of the lava side, and step down to land on the stone ledge. Enter the door. Inside, you must step on the buttons as they rise out of the lava (I, then II, then III, and so on). Hurry though because your air is decreasing while you are doing this. It does not restart is you exit the cave to refill your air. 10) Release Gobi from Witchyworld in the Cave of Horrors by shooting a grenade egg at the lock on his cage. He will go to the train station in the lava side of Hailfire Peaks. Reach this platform by using the fly pad near Mumbo's hut, and flying to the door on top of the Kickball Colosseum. Press A then Z to slam on him, spewing his water out of him. This allows you to go to the train station on the icy side. Go there, climb the broken track, dodge the Minjo, and grab the Jiggy. Jinjos: 1) In the same boiling pool of water where the fish was, use the Shack Pack to get the Jinjo. 2) There is a Jinjo inside Mildred the ice cube near Boggy's igloo. Break her open to get the Jinjo. 3) Glide from the top of the Icicle Grotto to reach the Jinjo in the nook high up on the opposite side of the cavern. You can use a Clockwork Kazooie egg as well. 4) Inside the Kickball Colosseum, there is a switch in the corner closest to the pillar with he Claw Clamber claw marks. Press it, and exit through the door next to the split-up pads. Jump across the platforms, until you get to the hot waterfall. Use the golden feathers to jump through it and get the Jinjo. 5) When you are a snowball, warp to the Upper Area of the icy side, and roll over the edge, around the wall above the Jinjo, and then fall on him. Cheatos: 1) From the bottom entrance to the Icicle Grotto, jump onto the ledge in the first open area, and fire a Clockwork Kazooie egg into the small hole to get a Cheato. 2) From the ledge where you go to face Chilli Willy, glide to the top of the tall ice pillar to get a Cheato. You can also backflip up the ledges. 3) Grab the claw clamber boots from the crack in the wall near to switch to Jinjo #4 and go up the claw marks, going through the door at the top. Right outside is a Cheato. Honeycombs: 1) Enter the train station on the fire side, and go to the right to get a honeycomb. 2) Fly to the far side of the hot water pool where the fish and the Jinjo were on the fire side. 3) From the top of the Icicle Grotto, you can take an exit leading to the volcano area and a honeycomb piece right infront of you. Humba Wumba: In this level, Humba Wumba will turn you into a snowball. The glowbo is located to the far left when you go down to the freezing water. The snowball automatically gains its lives when you roll around in the snow. To get back inside Humba Wumba's Wigwam, you need to get yourself back down to one life using the little fire outside the entrance. Use the snowball to hit the train switch near the warp pad to the lower icy side area, as well as many other things. Mumbo Jumbo: To take control of Mumbo, give him the Glowbo near the fly pad. There is a crack in Mumbo's hut. Shoot a grenade egg at it, and it provides a short cut straight to Humba Wumba's Wigwam. Mumbo's magic is Life force, used for the explorer and the aliens. Moves: Shack Pack (requires 640 notes)- You learn this move with just Banjo. Split-up on the upper side of the lava area and take just Banjo. Jump down a level, and go towards the Colosseum. You will encounter the Jamjar's Hatch, where he teaches you to go inside your pack. Glide (requires 660 notes)- You learn this move with just Kazooie. Go to the place where you go to meet Chilli Willi. Move carefully to the edge and jump to find Jamjar's waiting. The Glide move is a very useful move, since it is almost like flying. --------------------------------------------------------------------------------
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